ABOUT
US

3R GAMES

We deliver games for high-end virtual reality devices and platforms – Facebook Oculus Quest 2 PlayStation VR, HTC Vive, Steam VR. Our team members are pioneers of the VR/AV market in Europe, with 10 years of experience in Virtual & Augmented Reality. We work on proprietary titles as well as porting already existing games to Virtual Reality.

Vision and Mission

We consider games to be an art form; therefore, we focus our efforts on creating adventures that make your heart beat regardless of age, culture or language.

We want to use our expertise in R&D to reach two major goals.

1. Create lighter games that look and feel great. To optimise and to improve user journey in digital realities.

2. Mix games with the newest technologies like AI, AR, Haptics, or VR.

If Neuralink or other future tech allows for creating games streamed directly to our eyes – we aim to be ready.

We live in the present, think about the future but the past speaks in our advantage. We talk the talk and walk the walk.

Plans

R&D in digital realities is part of our genetic blueprint. For the last ten years, 3R Games explored, tweaked content, and pushed the boundaries of AR/VR performance.

We realised that a lot of games in VR lack optimisation. Models are usually heavy, and the code is messy.

If you combat these obstacles you can get more resources to spread your wings and get better performance, story, and user experience.

Read more in sections Games, Optimisation and VR porting, and Team. If you want to work with us – follow the Contact section. You can also read recent news related to VR gaming industry in our Blog

  • 2021

    Top gaming companies in Poland

    Since January 2021 we are listed on the GPW Main Market (Warsaw Stock Exchange). With the support of our shareholder PLAYWAY S.A.– one of the top 3 gaming companies in Poland – we are bringing their famous “Thief Simulator” to the Facebook’s Oculus Quest 2 VR platform and are working on proprietary titles.

  • 2016

    Augmented Reality platform

    In 2016 we received an invitation from GOOGLE to participate in an exclusive workshop in San Francisco. We were handed prototypes of their new Augmented Reality platform – Tango – and asked to build its first billiards game. The cooperation was discontinued as Google closed the Tango project.

  • 2012

    Join the VUFORIA

    In 2012 we were invited and sponsored by QUALCOMM to join the VUFORIA stall at the Augmented Reality Event 2012 (the biggest AR event).

  • 2011

    Solutions and creation

    In 2011 we developed Billaboom 3illiards – an AR game for Android and iOS that hit 1million downloads and proved our world-class level in innovative technological C.

  • 2010

    Working on our skills

    In 2010 we gained an investor, registered our company, and started building up a team, working on our skills, and creating our own 3D solutions.