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ABOUT

We deliver games for high-end virtual reality devices and platforms – Facebook Oculus Quest 2 PlayStation VR, HTC Vive, Steam VR. Our team members are pioneers of the VR/AV market in Europe, with 10 years of experience in Virtual & Augmented Reality. We work on proprietary titles as well as porting already existing games to Virtual Reality.

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  • 2022

    Thief Simulator for Quest 2 release

    On the 7th of July we successfully brought Thief Simulator VR: Greenview Street to Meta Quest 2 store, hitting nr #3 on Top Sellers, over 100k copies sold, 1000 reviews & 80% positive feedback during the first 6 months. Since the release, the game already received 7 major updates which was greatly appreciated by the players.

  • 2021

    Top VR gaming companies in Poland

    Since January 2021 we are listed on the GPW Main Market (Warsaw Stock Exchange). With the support of our shareholder PLAYWAY S.A.– one of the top 3 gaming companies in Poland – we are bringing their famous “Thief Simulator” to the Facebook’s Oculus Quest 2 VR platform and are working on proprietary titles.

    2021

  • 2016

    Augmented Reality platform

    In 2016 we received an invitation from GOOGLE to participate in an exclusive workshop in San Francisco. We were handed prototypes of their new Augmented Reality platform – Tango – and asked to build its first billiards game. The cooperation was discontinued as Google closed the Tango project.

  • 2012

    Join the VUFORIA

    In 2012 we were invited and sponsored by QUALCOMM to join the VUFORIA stall at the Augmented Reality Event 2012 (the biggest AR event). Our 3ILLIARDS was mentioned as the first ever game officially shown in their Vuforia Sizzle Reel.

    2012

  • 2011

    Solutions and creation

    In 2011 we developed Billaboom 3illiards – an AR game for Android and iOS that hit 1million downloads and proved our world-class level in innovative technological solutions and creation.

  • 2010

    Working on our skills

    In 2010 we gained an investor, registered our company, and started building up a team, working on our skills, and creating our own 3D solutions.

    2010

VR PORTING AND OPTIMISATION

R&D in digital realities is part of our genetic blueprint. For the last ten years, 3R Games explored, tweaked content, and pushed the boundaries of AR/VR performance. We realised that a lot of games in VR lack optimisation. Models are usually heavy, and the code is messy. If you combat these obstacles you can get more resources to spread your wings and get better performance, story, and user experience. We consider games to be an art form; therefore, we focus our efforts on creating adventures that make your heart beat regardless of age, culture or language.

We want to use our expertise in R&D to reach two major goals. Create lighter games that look and feel great. To optimise and to improve user journey in digital realities. Mix games with the newest technologies like AI, AR, Haptics, or VR. If Neuralink or other future tech allows for creating games streamed directly to our eyes – we aim to be ready. We live in the present, think about the future but the past speaks in our advantage.

We talk the talk and walk the walk.

GAMES

Thief Simulator VR: Greenview Street

Check this house. Calm, middle-aged pair. No kids. Predictable habits. Front door lock is a joke, but they keep a dog on a porch. There’s another way though: rear window on 1st floor. The lady likes the birds singing, so the window’s often tilted.

That’s your way inside. Go for jewellery – we can sell it right away. And no violence! Lombardis despise it as much, as when you’re late paying your debt…

R&D

Spatiality, multidimensionality, immersion – these are the foundations of our philosophy, cultivated in the field of Augmented Reality and in general, 3D since 2010. The first AR mobile games we released used a natural sense of space and imagination. That sense is our distinguishing feature, our unique ability to see and feel spatially.

The first simple game was an AR slingshot shooting simulator. To hit, you had to move the smartphone in the space above the AR marker to lead out the paper ball’s trajectory. Feature so far unheard of in the world of mobile games. Knowing the mobile scene of that time, we can boldly say that these were pioneering ideas and cases.

 

CONTACT

Work

If you are a freelancer who wants to work in this industry send us your CV and attach a short video describing your experience and what you would like to do in 3R GAMES.

Investment in games

If you want to invest in projects we create contact our team responsible for investor relations.

Media

If you represent media and you have some general inquiries or propositions contact us!

Idea

If you have a game idea you want to materialise use the Submit your game form. Describe your project and we will contact you for details.

If you think that digital realities are something that you find attractive we would love to speak with you about possible cooperation. We assume several ways of cooperation.

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